Healing v0.3.1 #
Potions of Healing #
- Can be used as a Bonus Action instead of an Action.
Healing Surge #
- As a Reaction when an ability, feature, spell, or spell effect allows you to regain Hit Points you can expend one hit die in order to regain extra Hit Points equal to the roll + your Constitution Modifier.
- This effect may only be used once per Short or Long Rest.
Inspiring Work #
- If an allies Hit Points are reduced below half, and are subsequently restored to full within the same combat by another Creature then both the Creature that had their Hit Points restored to full, as well as the ally who was restored, gain inspiration.
Healer’s Kit #
- Whenever you attempt to stabilize a Creature you can expend one usage of the kit to gain advantage on the Medicine Check made to stabilize the Creature.
Notes:
Giving encouragement to not use yoyo healing is more important than providing discouragement.
Healing spells and effects in many places have been increased, generally they have been doubled.