Shadow v2.1.0 #
Shadow Arts (2) #
- Shadow Figments. You learn the Minor Illusion cantrip if you don’t already know it, Wisdom is your Spellcasting Ability for it.
- Shadow Sight. You can see normally in darkness, both magical and nonmagical, as well as dim light to a distance of 60 feet.
- Shadow Harbinger. When you reach 3rd Level in this class you can spend 1 Ki Point and use your Action to cast one of the following spells: Darkness, Pass Without Trace, or Silence, without spell components and without needing to maintain Concentration on them. You may only cast one of these spells in this way at a time.
- Baleful Shadow. You can move the area of Darkness or Silence cast through this feature to a space within 60 feet of yourself at the start of each of your turns, and you can reduce the area of either spell to a minimum of a 5-foot radius sphere.
Shadow Step (6) #
- You gain the ability to step across space through latent shadows. As a Bonus Action you can expend 1 Ki Point teleport up to 60 feet to an unoccupied space you can see. You then have advantage on the first Melee Attack you make before the end of the turn.
- While both you and your destination are entirely within Dim Light or Darkness you do not need to expend a Ki Point to use this feature. If you spend the Ki Point then if you appear within range of a Creature you can choose to make an Unarmed Strike against that Creature.
Opportunist (11) #
- You can exploit a Creature’s momentary distraction when it is hit by an Attack. Whenever a Creature within your reach is hit by an attack made by a Creature other than you, you can use your Reaction to make an Opportunity Attack against that Creature. If you have advantage on this Opportunity Attack it does not cost your Reaction to make.
- You can use this feature no more than twice per turn.
Cloak of Shadows (17) #
- As an Action you can expend 3 Ki Points to shroud yourself in shadow for 1 minute, until you become Incapacitated, or until you end your turn in Bright Light. While shrouded by these shadows, you gain the following benefits.
- Shadow Walker. You gain the Invisible condition.
- Incorporeal. You can pass through objects as if they were difficult terrain, ending your turn in such a space shunts you to the last unoccupied space you were in.
- Shadow Flurry. You can use your Flurry of Blows feature without expending a Ki Point.