Shadow v1.2.0 #
Shadow Magic (1) #
- You learn additional Spells when you reach certain Levels in this Class, as shown on the Shadow Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.
- Whenever you gain a Sorcerer Level, you can replace one spell you gained from this feature with another spell of the same Level. The new Spell must be a Illusion or a Necromancy Spell from the Sorcerer, Warlock, or Wizard spell list.
Shadow Spells #
Sorcerer Level | Spells |
---|---|
1st | Armor of Agathys, Cause Fear |
3rd | Invisibility, Shadow Blade |
5th | Summon Shadowspawn, Summon Undead |
7th | Enervation, Shadow of Moil |
9th | Dance Macabre, Negative Energy Flood |
Grave Vitality (1) #
- Combines the “Eyes of the Dark” and “Strength of the Grave” features to allow space for the new “Shadow Magic” feature.
Hound of Ill Omen (6) #
- The Hound acts on your turn during combat, and does not roll its own initiative.
Umbral Form (18) #
- You also have advantage on Saving Throws with which you are proficient for the duration of this effect.