Draconic v2.0.0 #
Dragon Magic (1) #
- You learn additional Spells when you reach certain Levels in this Class, as shown on the Draconic Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.
- Whenever you gain a Sorcerer Level, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Evocation or an Enchantment Spell from the Druid, Sorcerer, or Wizard spell list.
- Note: Spells marked with a * are renamed spells whose old names can be found via: Spell Revamp.
Draconic Spells #
Sorcerer Level | Spells |
---|---|
1st | Bane, Command, Firebolt |
3rd | *Binding Ice, Dragon’s Breath |
5th | *Dragon’s Stride, Fireball |
7th | Arcane Eye, *Psychic Lance |
9th | Conjure Elemental, Summon Draconic Spirit |
Dragon Ancestry (1) #
- The magic in your being manifests physical traits of your draconic gift. Your Hit Point Maximum increase by 1, and it increases by 1 whenever you gain another Sorcerer Level. Parts of your body are also covered by dragon-like scales. While you aren’t wearing armour, your base Armour Class equals 10 + your Dexterity Modifier + your Charisma Modifier.
- You choose one type of dragon as your ancestor. The Damage Type associated with each Dragon is used by features you gain later.
- In addition, you can speak, read, and write Draconic and you have Expertise on Charisma Checks made to interact with Dragons.
Draconic Ancestry #
Lineage | Damage Type |
---|---|
Black, Copper | Acid |
Silver, White | Cold |
Brass, Gold, Red | Fire |
Blue, Bronze | Lightning |
Green | Poison |
Elemental Affinity (6) #
- You gain resistance to the Damage Type chosen as your Draconic Ancestry, and when you cast a spell that deals damage of that type, you can add your Charisma Modifier to one Damage Roll of that spell.
- Converting the Damage Type of a spell to the same Damage Type as your Draconic Ancestry via the Transmuted Spell Metamagic option does not cost Sorcery Points.
Dragon Wings (14) #
- As a Bonus Action, you can cause draconic wings to appear on your back. The wings last for 1 hour or until you dismiss them (no Action required). For the duration you have a Fly Speed of 60 feet. When the wings appear you choose whether they appear as physical wings, or as wings made of spectral energy associated with the Damage Type of your Draconic Ancestry
- Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no Action required) to restore your use of it.
- Additionally, while the wings are present whenever you cast a spell of 1st level or higher that deals damage of the same type as your Draconic Ancestry, your Fly Speed increases by 30 feet for that turn.
Draconic Presence (18) #
- As an Action, you can exude an aura of Awe or Fear (your choice) to a distance of 120 feet. For 1 minute, each hostile Creature that starts its turn in this aura must succeed on a Wisdom Saving Throw or be Charmed (Awe) or Frightened (Fear) until the aura ends. A Creature that succeeds on this Saving Throw has advantage on their next Save made to resist the aura’s effects. This effect ends early if you become Incapacitated.
- Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 5 Sorcery Points (no Action required) to restore your use of it.