Mastermind v1.3.0 #
Master of Tactics (2) #
- You can use the Help Action as a Bonus Action. Additionally, when you use the Help Action to aid an ally in Attacking a Creature, the target of that Attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. If the ally you aided in Attacking hit the Creature with their Attack, then until an ally misses that target with an Attack Roll, or until the start of your next turn, ally’s Attacks against that Creature are made at advantage.
Insightful Manipulator (9) #
- You can learn two of the following characteristics of your choice:
- Strength score
- Dexterity score
- Constitution score
- Intelligence score
- Wisdom score
- Charisma score
- Any Skill Proficiencies
- Challenge Rating (if any)
- Maximum Number of Hit Dice
- Additionally, when an Ally makes an Attack against a Creature you have observed using this feature, and their Attack has advantage you can use your Reaction to make an Attack against the Creature as you exploit vulnerabilities in their defences.
Misdirection (13) #
- Additionally, as part of the Reaction to shift the Attack’s target to another Creature, you can make an Attack against that Creature.
Soul of Deceit (17) #
- You gain the ability to take a second Reaction that refreshes at the start of each of your turns.