Hunter v2.2.1 #
Combat Training (1) #
- You gain a Fighting Style of your choice, you can’t take a Fighting Style option more than once, even if you later get to choose again.
- When you complete a Long Rest you can choose one type of Weapon (e.g. Longswords) that you are proficient with and designate it as your “Hunter Weapon”. Any time you make an Attack with advantage while using your Hunter Weapon you deal extra damage equal to a roll of one of the Weapon’s Damage Die.
Hunter’s Training (1) #
- You gain proficiency in the History skill, if you already have proficiency in this skill you gain Expertise in the skill instead.
- You also gain the Comprehend Languages Spell which counts as a Ranger spell for you, and it does not count against the number of Ranger spells you prepare, and additionally you can cast this spell as a Ritual.
Hunter Magic (1) #
- You learn an additional spell when you reach certain levels in this class, as shown in the Hunter Spells table. Each spell counts as a Ranger spell for you, and it doesn’t count against the number of Ranger spells you prepare.
- Additionally your Hunter Weapon can be used as a Spellcasting Focus for your Ranger spells.
Hunter Spells table #
Ranger Level |
Spells |
1st |
Feather Fall |
5th |
Knock |
9th |
Remove Curse |
13th |
Find Greater Steed |
17th |
Legend Lore |
Empowered Marks (3) #
- When you reach 3rd Level in this subclass, you gain the following two Empowered Mark options.
Mark of Instinct & Intuition #
- When a Creature is marked by your Hunter’s Mark you can activate this Empowered Mark to mystically draw information out of it, choosing three options listed below to learn about the Creature:
- Creature Type.
- Two strongest or weakest (your choice) Saving Throws.
- All Speeds the Creature possesses.
- Armour Class.
- Immunities.
- Resistances.
- Vulnerabilities.
- Additionally, if the Creature under the effect of this Mark has never fought you in combat before, then for the duration of this Mark you have advantage on Attacks against it, and it has disadvantage on Attacks against you.
Mark of the Pursuer #
- While you are within 100 feet of a Creature marked my your Hunter’s Mark you can activate this Empowered Mark. Your Speed increases by 20 feet, additionally marked Creatures have disadvantage on Ability Checks or Saving Throws made to resist being Grappled, Shoved, or knocked Prone by you.
Speed of the Hunt (7) #
- The thrill of the hunt courses through your being granting you the following benefits:
- Speed. Your speed increases by 10 feet and you can double the bonus you receive to your Initiative Rolls granted by your Dexterity Modifier.
- Delver. You gain advantage on Saving Throws to avoid or resist the effects of traps.
- Bold. You gain advantage on Saving Throws to resist or end the Charmed, Frightened, and Poisoned Conditions on yourself.
Ancient Resilience (11) #
- When you complete a Short or Long Rest you can gain Resistance to your choice of Acid, Force, Necrotic, Poison, or Psychic Damage.
- Additionally you gain advantage on Saving Throws against spells and magical effects.
Arcane Veil (15) #
- When you cast a spell using your Hunter Weapon as the Spellcasting Focus you can gain a number of Temporary Hit Points equal to twice your Ranger Level, the Temporary Hit Points last until they are depleted or you complete a Short or Long Rest. You can use this feature a number of times per Long Rest equal to your Wisdom Modifier.
- Additionally, the damage added by your Combat Training Feature when using your Hunter Weapon is increased to two rolls of one of the Weapon’s Damage Die, and the type of this Damage can be either Force, Psychic Damage, or the normal damage of the weapon (your choice of which).
Dev-Note:
Subclass Aesthetic.
"Hunters" are not solely those who Fighter Monsters and Track Beasts, those would more aptly be considered the Monster Slayer and Beast Master respectively.
Hunters are those who seek something specific, whether that's a long lost civilization, an ancient treasure, or a rare and mythical Creature long thought extinct. Regardless of what their quarry is they are driven, resourceful, and quite multifaceted in their capabilities on top of being generally well travelled.
The changes provided are not just an overhaul to the mechanical features of the Hunter, but are also meant to overhaul the aesthetic and purpose of the the Subclass as well.