Redemption v1.1.0 #
Smite Option (2) #
- You gain access to a Smite Option that can be used via your Divine Smite feature at 2nd Level, and this option costs one Divine Wrath die.
Redeemer’s Smite #
- Your weapon shines with divine radiance as you strike. The target must make a Wisdom Saving Throw, on a failed save whenever the target makes an Attack it takes Radiant Damage equal to your Charisma Modifier (minimum of 1).
- Starting at 11th Level, if you chose this option and spent at least three Divine Wrath dice, then the target automatically fails its Saving Throw and whenever it makes an Attack it takes Radiant Damage equal to twice your Charisma Modifier (minimum of 2).
Channel Divinity (3) #
Emissary of Peace #
- No longer costs a Bonus Action to activate.
- Lasts for 1 hour.
Aura of the Guardian (7) #
- Damage taken from this feature can be reduced by normal means.