Champion v1.3.3 #
- Instead gives Advantage on Initiative rolls and Athletics checks.
- Whenever you make a jump, the distance you can cover increases by a number of feet equal to your Strength Modifier.
- Additionally whenever you score a Critical Hit you can move up to your speed without provoking Attacks of Opportunity.
Additional Fighting Style (7) #
- You gain two additional Fighting Styles of your choice.
Heroic Warrior (10) #
- At the start of each of your turns during combat you gain Inspiration.
Superior Physique (15) #
- This new feature includes the old “Superior Critical” feature.
- In addition, at the start of each of your turns, you gain Temporary Hit Points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
Unparalleled Combatant (18) #
- You have Advantage on Death Saving Throws. Additionally, when you roll a Death Saving Throw, a roll of 18, or 19 is treated as if you rolled a 20 on the Death Save.
- At the end of each of your turns you convert any existing Temporary Hit Points into healing that restores your Hit Points, this effect only activates if your missing Hit Points are equal to or greater than your Temporary Hit Points.
- While you are at your Maximum Hit Points you can add twice your Proficiency Bonus to the damage of your Attacks.